Norge Crest Valley 17 V 1.9.1 LS 2017


Norge Crest Valley 17 V 1.9.1 LS 2017

Version 1.9.1 ChoppedStraw & animated drinkers
* New: calcareous plant built for the production of lime.
* New: Animated animals and farmers added to the farm.
* New: radar speed cameras installed.
* Update: FuelSellTrigger 1.2.1.
* Update: MilkSellTrigger 1.2.1.
* Update: FactoryScript 2.1.8.1.
* Update: AdditionalTriggers V1.1.0.
* Update: GasStationExtended 1.4.4.0 A.
* Update: input for saw logs of sawmills converted to wood.
* Bugfix: Wall restored at the CompostMaster.
* Bugfix: Hoftankstelle; The hose function (Overload Pipe) is now also MP- or Dedi-capable.
* Bugfix: Ground recess at the yard removed.
* Bugfix: Fixed invisible collision at field 1.
* Bugfix: Circumstances around the small sawmill removed.

Version 1.9.1 ChoppedStraw & animierte Tiertränken

* Neu: Kalkbergwerk zur Herstellung von Kalk verbaut.
* Neu: Animierte Tiere und Bauer auf dem Hof hinzugefügt.
* Neu: Radar-Blitzer verbaut.
* Update: FuelSellTrigger 1.2.1.
* Update: MilkSellTrigger 1.2.1.
* Update: FabrikScript 2.1.8.1.
* Update: AdditionalTriggers V1.1.0.
* Update: GasStationExtended 1.4.4.0 A.
* Update: Input für Holzstämme der Sägewerke auf wood umgestellt.
* Bugfix: Mauer beim CompostMaster wieder hergestellt.
* Bugfix: Hoftankstelle; die Schlauchfunktion (Overload Pipe) ist nun auch MP- bzw. Dedi-fähig.
* Bugfix: Bodenvertiefung am Hof entfernt.
* Bugfix: Unsichtbare Kollision bei Feld 1 beseitigt.
* Bugfix: Herumliegende Stutzen bei dem kleinen Sägewerk entfernt.

NorgeCrest Valley 17 v1.0 / CoppedStraw & animated animals

Hello friends of the LS 17,
Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news.

And now here a few data, which was changed or rebuilt.
Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.

* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus grass can be mown there.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system Biomass and vehicle hall installed on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main street leading to the courtyard is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention. 😉

Explanation of additional fruit varieties:
At the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded into the fruits of wheat, rapeseed, corn, barley, sunflower and soybeans , potatoes, sugarbeet and woodchips .
In the Railroad Mill , besides wheat, barley, canola, corn, sunflower, soybean, potato and sugar beet also now also chips are sold.
Both trains can load and / or unload the following fruits:
wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips .

The following mods should be present in the mods so that no buildings are missing at the beginning of the NorgeCrest Valley 17:

The Multi Storage Shed to be able to store straw, grass, hay and pig feed:
http://www.fsmods17.com/multi-storage-shed-placeable-v-1-4-fs17/

The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already and had only to be downloaded in the Ls17 Mod menu.

And now I wish you just as much fun and joy on the new NorgeCrest Valley as I have it, Pandahma

Use only with the original downloadlink!
Only with the original DL link in other forums!


Authors:
Mapumbau und teilweißer Skriptanpassung: Pandahma
ChoppedStraw: webalizer
Lichterpaket: Niggels
Grüne Fahrzeughallen: Agrarteam Franken
Biomasselager und Maschinenhalle: Katsuo - Agrarteam Franken
Großes Sägewerk: kevink98 (Script), fasi (Bretterpaletten), El_Cid (Gebäude), Giants (Palette), Pandahma (neuer Filltype wood2, Plane korrigiert)
Kleines Sägewerk: kevink98 (Script), Marhu (Script LS15), fasi (Palette) Giants (Gebäude LS15), Pandahma (neuer Filltype wood2)
FabrikScript 2.0: kevink98, Marhu
AdditionalMapTypes Version 1.0.0.3: RC-Devil, Pandahma (Bugfixes)
Palettensammler: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Futtermischer Pack: kastor_Ger, Pandahma (Umbau und Anpassungen).
Abfüllanlage: Pandahma.
HoT Seeds & Fertilizer Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Erweiterte Hof-Tankstelle: Blacky_BPG.
BIO-Diesel Raffinerie: auwgl, Pandahma (Umbau und Anpassungen).
Sojamilch-Produktion: slowtide63, Pandahma (Umbau und Anpassungen - Dedi Display).
Gülle- und Gärrestelager: kevink98, Pandahma (Umbau und Anpassungen).
Gärreste-Separator: LS-Modcompany, Pandahma (Umbau und Anpassungen).
Digitale- und Tiere-Anzeigen: Nils23, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Lager: Nils23, Pandahma (Umbau und Anpassungen).
Kalk-Bergwerk: Pandahma
Sollte ich jemanden vergessen haben, dann bitte melden und er wird natürlich sofort nachgetragen.
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